Dual zone vs exponential ramp vs linear ramp. It takes time to get used to. Dual-Zone is a hybrid of Exponential and Linear, a balanced option. You either move too little or move too much. In this video, I will go through each console Overwatch aiming setting and explain what they do, how they affect your aim, and how to adjust them to suit you I want to have the controls feel comparable to halo 2 controls, specifically the joystick aiming where i can have precision control but still keep that "flick" control. Linear Mapping with an Elite Controller. 2 Dual Zone1. Linear ramp makes it so th farther the joystick is from th centere the faster you turn exponential does this but more dual zone makes it so there ar 2 speeds you can turn at Feb 8, 2025 · In conclusion, exponential ramp and linear ramp are two different types of sensitivity settings that can significantly impact a player’s performance in first-person shooter games. No. What you choose is personal preference. Dual Zone vs Exponential Ramp. I love Dual Zone. Tracer/Zarya). What this setting allows you to do is manually adjust the response curve of your chosen aim style. I tried to use Consistent throughout the entire range of travel. Any soul here to help me? This video might help you. Which heroes are each one useful for? I mainly use Tracer, Genji, Reinhardt and Ana. From my playstyle, DUAL ZONE is best used for heroes that rely on high accuracy like Ashe, Cassidy, Hanzo, etc. g. After 35 it becomes equivalent of Exponential Ramp or worse, stay below it. 00 just like Exponential ramp. Blizzard should fix Exponential Ramp and also add a deadzone slider. as for linear, its a linear relation on how far you move the analog stick that builds up smoothly. We will go over these later. The linear ramp circuit produces a voltage signal that steadily increases from zero at the rate of 25 volts per minute times the Ramp Rate dial setting. Great if you have a fast reaction time and need to use it for the character you play. We would like to show you a description here but the site won’t allow us. It's similar to Linear Ramp in that it maxes out at the same speed, but it starts slower and gradually near the end starts getting much faster. I personally DO NOT recommend Dual Zone, as it is a unique curve that is completely unlike anything seen in any other shooter. Linear Ramp and Aim Smoothing are aim techniques that may even work better than exponential ramp or dual zone. I like to use linear ramp on any heroes I might do flick shots or need to spin around faster with, hence suggesting it for McCree. These two diodes act as a full wave rectifier Nov 19, 2024 · What is the difference between linear ramp aiming and exponential ramp aiming?: Linear ramp aiming uses a linear formula to calculate the speed of the crosshair, while exponential ramp aiming uses a non-linear formula. Either I turn fast but can't aim or I can aim but am too slow to turn. Supposedly setting linear with AEI to 37 is the same as exponential ramp. I just wanted to ask a few things about the 3 aim techniques: What is each one useful for (e. I also use kontrol freeks. Aim Technique: You have 3 options: Dual Zone, Exponential Ramp, and Linear Ramp. Exponential Ramp: Your aim Mar 18, 2018 · It has to do with how your sensitivity adjusts (or “ramps” up) as you move the joystick to its extremes. I'm using exponential, and it's… I use linear ramp. Linear helps with flicking, but is not done very well in this game. I started it at 70/70 and then gradually increased it over time because switching from 100/100 dual zone to 100/100 linear is intense Hi, in this video, we'll see the Best Aiming Settings for Overwatch 2, All Aiming techniques: Dual Zone VS Exponential Ramp VS Linear Ramp, As well as the best Advanced settings for the controller. By lowering the aim assist window so it extends just barely outside the actual character model, you are able to keep the max aim assist and trust Exponential ramp increases how much you turn the further you push the stick. dual-zone, exponential ramp, linear ramp? What is the best aim technique for widow? P. The dual zone is so bad in Marvel Rivals, I don't even understand how players manage to play with it. And that's a lot other I would like blizzard fix, at least it did linear and dual zone ramps, because exponential ramp is a mess. For Overwatch 2 on the PC, a GameFAQs message board topic titled "Console Aim Settings Guide 2024 Edition" - Page 2. Jul 26, 2023 · Aim Ease In: Determines how fast aim assist kicks in depending on chosen Aim Technique Aim Technique: Players can select between Dual-Zone, Exponential Ramp, and Linear Ramp. Sep 17, 2023 · What is dual zone and linear ramp? Dual Zone: the majority of the joystick is a certain sens, the rest (outer ring) is a higher sens. I never really liked the threshold between the zones, and that I felt like I didn’t have full control. playstation. Discover the pros and cons of Linear Ramp, known In this video, we will see the Best Settings for Overwatch 2 on PS5, PS4, Xbox, and Switch, & will test Dual Zone VS Exponential Ramp VS Linear Ramp, along with 3D audio and Dynamic range settings. Apr 21, 2025 · Dual-zone exponential ramp offers the most PC-like aim due to having consistent sensitivity around the center of the stick while increasing near the edges, while linear ramp causes the sensitivity to stay the same throughout. PnuttButr Dual zone Vs Linear Ramp Question I see many people saying to use linear ramp for genji and i'm wondering why its better/ what the difference is from dual zone 2 Share So I decided to test the new aiming system for consoles called Dual Zone. As indicated in the figure below, view A, a sample of the 60 Hz AC line voltage is applied through diodes D1 and D2. I think generally among console players (who know about it) linear ramp or exponential are preferred. The Ramp Rate dial is a 10-turn potentiometer; therefore, if the dial is set to 4. Dual Zone, helping you understand which controller aiming technique is right for you. Example. Takedown request View complete answer on gamefaqs Oct 12, 2016 · Overwatch Heroes – Junkrat Junkrat’s area-effective weaponry includes a grenade launcher that fires ricocheting grenades, remotely detonated mines that catapult enemies into the air, and steel traps to hold enemies in place. I recommend starting with this setting on 0 and only increase it if you feel the dead zone isn’t large enough. Dual sense and exponential ramp struggle with medium adjustments and seem to move in extremes. If you are coming from COD or Battlefield you are used to an exponential-ramp curve! What is needed is a third response curve type, an exponential ramp-curve without dual-zone, like the blue curve in this graph. 12 votes, 16 comments. I've tried all of them for hundreds of hours, linear to me is too sensitive with small movements, makes micro adjustments like hitting something far away a lot harder. If you like exponential ramp, you might want to experiment with linear ramp and fiddle with the aim ease in slider. Linear scales the turning speed at a constant rate. To fix this problem once and for all, the input value of Linear Ramp will need to be set at 0. Best gyro settings in Overwatch 2 on Nintendo Switch Headshot. ) Dec 27, 2024 · You have a choice between Dual-Zone (the new default Overwatch curve added to replace Exponential Ramp), Linear Ramp (a curve that directly translates your stick inputs at an exact 1:1 ratio), and Exponential Ramp (the default Call of Duty curve). So, most people will probably not agree with me but, I actually like using exponential ramp, it's like dual zone sort of because your still have a slower rank with small movements, but unlike dual zone it actually will move you for those small movements. Exponential: as you extend the joystick, the sens grows exponentially. Once Blizzard gets off their asses & starts fixing linear ramp to where the aiming feels like other games like you're saying, I will enjoy the game so much more. (Although the finest control over small stick deflections can be achieved using both Exponential Ramp and Aim Ease In together, which further slows down the beginning of the exponential curve, beyond what AEI can do for either Dual Zone or Linear. Use exponential ramp instead. Hi, in this video, we'll see the Best Aiming Settings for Overwatch 2, All Aiming techniques: Dual Zone vs. Don't bother above 35, you will do better using Exponential Ramp because Linear Ramp above 35 is not even remotely close to linear acceleration anymore, it becomes the same trash as Exponential Ramp. Exponential smooths it out a bit. But at the same time, dual zones biggest weakness is close/very up close range because of the two aim techs. Enable DualSense Trigger Feedback – Off Linear ramp is great for 2 heroes; Rein and Genji both can utilise linear ramp pretty well, despite linear ramps problems. Exponential starts super slow, but allows for the fastest turning. The linear ramp is generated by capacitor C1 charging through constant current source, bipolar transistor Q1, while JFET transistor Q2 serves to synchronize its frequency. Aim Ease In affects the rate of acceleration (aka 'ramp'). Takedown Dual zone, exponential ramp, linear ramp. Linear: as you extend the joystick, the sens grows linearly. Iam trying linear for the third time, 75/40, 25 Aim smoothing, 25 Aim ease in; 25 Aim window, 100 Aim assist strenght and legacy mode on (i dislike the new aim assist). Dual zone scales in a wave like pattern, going Fast, Slow, Fast. I find I have the same problems with LR as DZ but worse. 7M subscribers in the Overwatch community. flick-shots, tracking, consistency, etc. So Blizzard has included a new aiming system for consoles to help increase players accuracy called Dual Zone. Linear ramp feels good to me. What is Dual Zone or Exponential Ramp? Which Aim Technique is better in Overwatch? Hi, Here's the main difference between Dual Zone, Exponential Ramp, and Linear Ramp in Overwatch 2. Dual Zone: the majority of the joystick is a certain sens, the rest (outer ring) is a higher sens. Exponential is linear with aim ease around 33 by my testing (Y=X 2. Hi, Here's the main difference between Dual Zone, Exponential Ramp, and Linear Ramp in Overwatch 2. Exponential Ramp is similar to linear, but you’ll see a much faster movement at more extended stick movements. 92K subscribers Subscribed Just started getting back into overwatch again (xbox) and I notice they have Linear now. I'll just leave my post from another thread regarding Linear Ramp vs Dual-Zone and flicks: I just don't understand how people can play with Dual Zone and be restricted to two turning speeds. I used dual zone and then exponential for the longest time, but recently switch to linear and it changes everything. Exponential Ramp Controller settings include aim assist, aim ease in, window size, linear ramp vs dual zone vs exponential ramp, aim smoothing, and so much more. be For Overwatch on the PlayStation 4, a GameFAQs message board topic titled "Dual Zone vs Exponential Ramp". Sep 14, 2025 · The curve y=1-e^(ax), illustrated above. Linear ramp: ~0-50 aim smoothing, ~30-50 aim ease in, ~30-50 aim assist window Dual zone: ~90-99 aim smoothing, 0 aim ease in, ~30-50 aim assist window The Exponential curve can be reproduced by setting linear ramp aim ease in to 60 (?). Ramp and Dual Zone have). I'd recommend either dual zone or linear ramp and use the same one on every hero just for consistency. The figure above is a schematic of the linear ramp generator. Try 99 to 95 and you should find something that's snappier. your sensitivity constantly changes. At 80h80v sens, it feels impossible to quickly line up precise shit like Ana set-up nades or some of the really narrow Hanzo spam angles that I can do effortlessly in dual-zone. My post from another thread regarding Linear Ramp vs Dual-Zone and flicks: I just don't understand how people can play with Dual Zone and be restricted to two turning speeds. I'm a bit late to the party but anyway my 2 cents: Afaik, the accelerations stays the same on linear ramp, wherea it gets faster on exponential the further you move the stick. Today, we give you two choices for input curve mapping, Linear and Exponential Ramp (Dual-Zone is technically linear as well). . I understand the differences between duel and linear but my question is what do you guys prefer especially on hitscan heros such as Soldier, Mccree…etc Coming from Halo1-3 and CoD Duel zone feels unreliable sometimes yet sometimes feels great. However the inner few degrees seem slower than a customized curve. Exponential Ramp gives you the quickest ramp to your quickest turn speed. Literally no reason to use exponential, especially if you never got used to it to begin with. The problem is how long it takes getting use to and how much time it takes away from comp, along with the other settings you need to adjust. And while I’m at it, the last of the 3 aiming modes is Exponential Ramp which means your sens will literally ramp up higher the further you move your right stick from center to the outter edge. Exponential increases sensitivity depending on stick movement, while Linear causes it to stay the same throughout. This way it doesn't interfere with small aim adjustments but should make flick shots more difficult. Jul 6, 2018 · If you find them funny, glad I could help you through this with a smile, if not, well, deal with it!) "Aim System"… WAT?!1. I play a lot of hitscan too, or rather DPS in general, and dual zone is as good as it gets for now. com/#!/en-us/tid=CUSA00572_00 So Blizzard has included a new aiming system for consoles to help increase players accuracy called Dual Zone. The setting is most useful for Linear Ramp. EXPONENTIAL RAMP is best used for heroes that are a mix of high accuracy and generally shooting enemies. When I track the sensitivity changes and I have to adjust all the time. The other popular option, Exponential Ramp, scales aim assist based on deflection strength. So far the best settings are considered to be Dual Zone, your sensitivity of choice, 0-25 aim assist window, and your choice of 0, 50, or 90-95 aim smoothing. Reply MrBurgundy777 • Additional comment actions What is the difference between exponential and dual zone in OverWatch? What is the difference between the two modes ? Yea like the other poster said above: With Exponential Ramp the further you move the right stick to aim the faster your crosshair moves. Linear Ramp is completely 1:1 with your stick input. Dual vs exponential Linear Ramp with Aim Ease-In anywhere below 35 is the 'best aiming method in the game', because it's closest to linear we can get, thus predictable and gradual yet gradual without a sudden acceleration jump (jump like the one Expo. SHAREfactory™https://store. Actually I already know what is Dual Zone, Aim Smoothing and so on, but I simply can't figure out how the new entry method differs from exponential ramp. I also lowered my aim smoothing to 0, so that also changes a lot. I choose to let my controller do the math since the game doesn’t seem to do Expon or Dual Zone well enough to even get any sort of consistency. May 13, 2024 · I prefer Dual Zone as it provides sticky slowdown no matter how lightly you move the stick, while still allowing fast flicks. Dec 6, 2022 · Legacy Movement/Aim – Off Aim Technique – Dual Zone. Strikes a good balance between Exponential Ramp’s boost to high sensitivity and Linear Ramp’s low-sensitivity control. I need an exponential function that will take linear input from 0,0 to 1,1 and give me back an exponential shaped curve such that changes in X near the 0 point result in small increases in Y, but each step increases as X gets closer to 1. I wouldn't use exponential because it's pretty inconsistent because the speed is changing a lot. Dual Zone has no ramp until you get to the outer 10% of stick deflection, then it immediately ramps to 100% acceleration. It can be expressed by numerous definitions, for example "0 for negative inputs, output equals input for non-negative inputs". Oct 18, 2022 · Dual-Zone aiming is best for characters that require precision such as Widowmaker, Hanzo, or Cassidy. Exponential Ramp is used in most modern shooters such as Call of Duty, and causes your aim to ramp up exponentially and gradually over time until you hit max stick tilt. How does it compare to the old aiming system, E With the Dual Zone or Exponential ramps there’s not much point increasing the Aim Ease In, because those ramps are already much less responsive for the first half of the stick’s movement. I was playing terribly compared to using dual zone. Setting #3: Dual zone. When the update came out, it took some getting used to, but it's so nice. Most other FPS games use either linear or exponential ramp, so it will be way more intuitive than dual zone. It TRIES to emulate faster turn speeds at max stick tilt, but it's not a proper match and never will be. Linear Ramping is preferred for aiming at lower sensitivities, Exponential Ramp is for higher sensitivities and Dual-Zone is for What is the difference between linear and dual zone? Without going into too much detail, Dual-Zone offers the most PC-like aim due to having consistent sensitivity around the center of the stick while increasing near the edges. Dual zone essentially gives you low sensitivity to a certain point, and then once you pass that point you turn faster. For each aim technique which setting do I change for what case. You will have a slow "inner" deadzone, and a fast "outer" deadzone that also continues to ramp up in speed. I don't know if it changes anything but I am on console What this setting allows you to do is manually adjust the response curve of your chosen aim style. Theoretically there's not much need to apply this to Dual Zone or Exponential Ramp, though you could use it to alter these response curves if you really wanted to. There is no gradual ramp curve using Dual Zone for AEI to affect, like there is with Linear and Exponential. Aim styles determine how fast you spin between 0 and your chosen sensitivity. "Just a little more" out at the edge of stick travel is a lot more than around the halfway point and is a LOT more than near the dead zone. Anyone using linear aiming right now would be better off jacking up their sensitivity/lowering smoothing and playing Dual Zone. What's the difference between dual zone and exponential ramp? With Exponential Ramp the further you move the right stick to aim the faster your crosshair moves. Any input whatsoever causes your camera to pitch so much if aim assist isn’t engaged Honestly after putting in 200 hours on dual zone with 45/45 and switching to linear ramp I feel like I am playing a new game and I feel like the old rules don't apply. Same with CoD, same with Destiny, same with Battlefield. My advice would be to test out different settings in the practice range until you find one that suits you. I went from 100/70 100AA 100AS Exponential Ramp to 64 / 48 100AA 0AS Linear Ramp and my average accuracy as Sombra went from 38% to 51% against squishies (anyone can hit shields and tanks). Use small movements just outside the dead zone of the control sticks for a smaller and more precise aim Use medium to full range movement of the sticks for faster turns and looking around 2. Linear Ramp, As well as the best Advanced settings Dual Zone: Your aim stick will have two zones: an inner ring where your aim linearly ramps up, and an outer ring where your aim will be massively accelerated. Reply Randoomz Max turn speed (using 100 sensitivity) it's 520 degrees per second, too low in my opinion. Idk maybe I'm unusual that I can never do well with Dual-Zone. The loose feeling probably comes from Dual Zone having a smaller deadzone than Exponential Ramp, any tiny movement causes your crosshair to move more on Dual Zone. Of course, there are a whole family of possible curves between linear and our current exponential (and beyond). If Exponential Ramp is about x 2. Oct 8, 2023 · Aim Technique: Linear Ramp (This comes down to personal preference. 3 Linear Ramp SO MANY SLIDERS! WTH IS THIS?!2. What do you guys use? I’m thinking Dual Zone, because sometimes I might Mind you, I have Dual Zone on every other Character and it's fine, but with Pharah, I notice it feels a lot smoother with Exponential Ramp Anyone share the same sentiment? Just to compare, I run exponential (equal to ~45 aim ease in on linear) with 35 sens, 100 strength, 80 window, 0 aa ease in (50 for projectile heroes), 20 smoothing (35 on mid/long range hit scan and sojourn), and 0 aim ease in. I don’t know much, but all I knew was that I didn’t like what felt unpredictable about dual zone. Exponential sounds terrible, but it gives precision and speed. Linear ramp In practice, the large aim assist window + max aim assist will make you over correct when you’re inside that window. on McCree, Widow) linear ramp feels more natural for tracking (e. Theoretically there’s not much need to apply this to Dual Zone or Exponential Ramp, though you could use it to alter these response curves if you really wanted to. Does I was using exponential ramp for a while when I got the game in late April but switched to dual zone. "Linear" - the speed coming out of the deadzone is way too fast for small adjustments as you can see here. Exponential ramp The speed in which you turn exponentially goes up the further the thumbstick is from its starting position. What's the difference between expo ramp and dual zone? Additionally if I'm playing with the Dualshock 4 should I keep vertical and horizontal sensitivity settings different like Blizzard did by default or make them 1:1? Linear ramp (new option) still features more acceleration the further from center you are, but it increases at a steady rate (linear, instead of exponential) as you center from the center of the stick. The delay is aim smoothing 100, not dual zone. Reply jupiterfirefly • Additional comment actions Subreddit for all things Overwatch™, Overwatch 2™ and the Overwatch™ Universe, the team-based shooter from Blizzard Entertainment. In this way, you can fine tune your stick response curve. Exponential ramp means there's a smoother correlation between the acceleration of the reticule and how much you tilt the right stick. 0/10 = 10 V/min. When Blizz added Dual Zone it became the new default. exponential ramp feels better for flick shots (e. exponential Ramp Vs. Dual zone means acceleration with respect to where the stick is is relatively low, until you start really cranking it. Dual zone There are two zones of turning for the thumbstick. After swapping to linear for the start of overwatch 2 I've been diamond. I'm GM3 on Overwatch and also grand master on Marvel Rivals, until then I was content to play with a low sensitivity (130 H/V) but 100% dead zone increase, which gave me the sensation of having a double zone when playing the linear ramp. By a lot. I know to use a lower sensitivity for McCree, and I know that Dual Zone allows for more precise small movements for tracking, even if you move the joystick quite a lot, and for turning around quickly, but I know that Linear Ramp is also reliable and accurate, as well as more accurate in relation to the joystick movement. I use Linear ramp because its so much simpler. For Overwatch on the PlayStation 4, a GameFAQs message board topic titled "dual zone vs exponential ramp?". S. A fix for this is to keep the large window size but lower the aim Assist, but then you kind of lose the benefit of the aim Assist. 2 Aim Assist Window Size2. That's what I use on my own account and I find I am actually really accurate with it. Linear ramp with "aim ease in" set to 100 should be basically the same as exponential ramp. I’m not sure console does it the best way, but it’s not final zone. Aim assist strength is entirely personal Nov 30, 2023 · What is the difference between linear and dual zone? Without going into too much detail, Dual-Zone offers the most PC-like aim due to having consistent sensitivity around the center of the stick while increasing near the edges. But in my experience from playing both, dual zone offers better mid to long distance aim because of the two aim techs it has built in. 4 Aim Ease In SO MANY GUIDES!! WHAT TO DO?! Linear Ramp is how other FPS games handle aiming, but unfortunately there's a glitch right now where it takes in your input and adds 15% speed on top of that, which is significantly bad. Linear VS Dual-Zone Which is Better? | Overwatch 2 Console Koa 5. Ok, I'm struggling with these concepts. There is slow, medium, semi fast and fast turning. Reply Rafae999 • damn The new Dual-zone aiming (which is now default) is created with the intend of making small aim adjustments easier to make. Dec 6, 2022 · Linear Ramp feels more natural and tends to favor aiming precision at lower sensitivities. Or maybe some real good tracers This comprehensive comparison dives deep into Linear Ramp vs. I don't get dual zone. Only Linear Ramp allows you to do that. BEST Controller Settings For OVERWATCH Season 35! Sensitivity, Dual Zone, Linear Ramp, Crosshair! vKieron 3. Jun 2, 2017 · Dual-Zone feels more real than exponential ramp and linear ramp, with linear ramp it somehow manages to feel very sluggish and at the same time ridiculously We would like to show you a description here but the site won’t allow us. It’s all personal preference and it’s up to you to test them out and decide which you prefer but for me personally on widow I use 100/100 sens 50 smoothing and linear ramp. I am planning on gradually lowering AEI to slowly adjust to faster aiming. The outer zone is basically linear ramp, and the inner zone is for making precise and small movements or tracking. The inner 90% of the stick positions will be subject to slower, more precise aiming, while the outer 10% will have a ranked up sensitivity. Linear ramp is one of 3 aim styles in gameplay settings for overwatch (it's in the advanced section under sensitivity). I prefer dual zone, liniair ramp is quite complicated and requires ease in and a lot of testing too. The amount of quickness afforded with linear ramp is nice but it's harder to calibrate on the sensitivity side because some characters are in the air more than others. Subreddit for all things Overwatch™, Overwatch 2™ and the Overwatch™ Universe, the team-based shooter… Exponential is the old shitty aim system and dual zone lets you have smooth aiming with faster turns. For Overwatch on the PlayStation 4, a GameFAQs message board topic titled "dual zone aim settings". One player shares insights on transitioning from dual zone to linear ramp settings for Tracer, yielding mixed results while raising questions about optimal settings. How does it compare to the old aiming system, E 4. I'll probably post this sometime later on the general discussion on the Overwatch forum so it can gain some more attention. This new setting turns Linear Ramp into an Exponential Ramp hybrid at the cost of direct linearity. 87K subscribers Subscribed The ramp function is a unary real function, whose graph is shaped like a ramp. Ever since I switched to linear ramp, I’ve gotten so much better. This mode was the only aim mode that was available when the game first came out. Exponential Ramp increases your sensitivity more substantially the farther you move your stick, whereas Linear Ramp is a more consistent and gradual increase which I find to be the more satisfying option because (I think) it has more control. trueLinear ramp. Linear is amazing close to mid range but struggles at long range. In this video, we will see the Best Settings for Overwatch 2 on PS5, PS4, Xbox, and Switch, & will test Dual Zone VS Exponential Ramp VS Linear Ramp, along w Dual Zone, Exponential Ramp, or Linear Ramp Hey guys. 4). You are always moving at a similar speed. I use Linear Ramp. Best Controller Settings in Overwatch 2: https://youtu. What are your thoughts? The default people are tooting is an exponential curve. Linear ramp, I am convinced is just the MnK players. Feb 2, 2023 · What’s the difference between dual zone and exponential ramp? With Exponential Ramp the further you move the right stick to aim the faster your crosshair moves. How does it compare to the old aiming system, E It’s a great comprise for linear acceleration, giving you a hint of that exponential or dual zone feel without having to lose out on the more precise, instant, and raw input you get from linear acceleration. After all, speed kills. The standard PC key bindings shown below can be customized in-game. 2. And most of my sensitivities are different for the heroes I play. )? I know what the difference is between them btw. 1 Exponential Ramp1. Aim Technique: Linear, exponential, and dual zone Linear is 1:1 movement (Y=X 1), though the deadzone is a bit large so small aim movements are a bit jumpy. Here’s a helpful pic: I play on PC, under control settings there are these 3 types of aim methods, however, I can’t find out the difference so here I am. When I tried a game on my girlfriend's new account today with her sensitivity settings, it was night and day. Linear ramp is how games traditionally work with a steady increase as you move your look joystick toward the outer limits. The further the thumbstick is from its starting position has a say in how fast you turn around. Now at masters 3 because exponential. The zones are all circular going from the center of the joystick to the edge. Track with the inner zone, which is perfectly linear (unlike the actual linear ramp) and flick with the outer zone. I don’t understand how anyone can make small adjustments with linear ramp while still having high enough sens to turn around quickly. How does it stack up against the old system, Exponential Ramp? Here are my… What is the difference between linear and dual zone? Without going into too much detail, Dual-Zone offers the most PC-like aim due to having consistent sensitivity around the center of the stick while increasing near the edges. 2 and that curve can be obtained using Linear ramp/Dual Zone (as well as anything inbetween), I don't see the point for different aiming types. May 23, 2020 · A great aim technique if you need constant quick motion turning. Like linear ramp except that out near max stick travel, turn speed suddenly jumps WAY up. 3 Aim Smoothing2. 1 Aim Assist Strength2. I personally use Exponential Ramp because it allows for fine aiming downrange, but also fast flicks when I need them. be I use linear ramp personally. The outter edge being you max set sens. Linear feels alittle slow and maybe has more of a deadzone but Oct 14, 2023 · What is the difference between exponential and dual zone in OverWatch? What is the difference between the two modes ? Yea like the other poster said above: With Exponential Ramp the further you move the right stick to aim the faster your crosshair moves. Its not bad, it feels more natural and is more similiar to other games, however iam not able to reach my averages accuracies i do with dual zone so i always end up with dual zone again Is anyone actually really happy with Linear or exponential gives you much more control over your ability to turn at various speeds and over time giving you a higher ceiling to your aiming potential. One is slow turning and the outer Exponential Ramp - This is the most difficult to explain. Apply aim ease and aim smoothing as necessary. Am i the only one using dual zone? i just started playing but it feels like everyone except me uses linear ramp or exponential… I have been always accustomed to the exponential ramp and I was very good with it but recently I decided to switch to dual zone because is objectively better, and at the beginning it did felt better, but after a while I realized that I was doing worse with some characters (zarya, my main, for example), so I decided to keep dual zone for some characters and ramp for others, and that fucked my Dual Zone means the ramp is immediate but limited exclusively to the outer 10% of the stick range. It comes down to personal preference. Dual Zone vs Linear Ramp I just don't understand how people can play with Dual Zone and be restricted to two turning speeds. EXPONENTIAL RAMP has the same sensitivity on the entire stick, more consistent, may need to change the aim acceleration. If you don't remember your math class then exponential means that it can increase a hella lot, the further the stick is from the center/starting position the more turn speed/move speed each little push of the stick gives. With Dual Zone the crosshair has a reduced effect for 90% of the right sticks range, while the outer 10% has an increased effect. 0 turns (from the ground), the ramp rate is 25 V/min × 4. Setting #2: Exponential ramp. For 6 years of playing I was on dual zone I've been gold/plat. Raise AEI to make the low sens zone larger and vice versa. May 24, 2025 · Gamers are buzzing over recent changes in console settings, with discussions heating up around tweaking configurations for better performance. Mar 5, 2024 · Linear Ramp is a similar concept to exponential ramp, but instead of the gradual increase of sensitivity, the sensitivity jumps from one zone to the next. ipmqnxo iinihq ciapbv vrnjpj biyk lfaa dzcei jucjxhja tusgsl oncrf